General Information[]
The Timurids, at its start, is a Sunni Uzbek steppe horde located in the Central Asia region of the Tartary subcontinent and Khorasan region of the Persia subcontinent, both of the Asia continent. The horde was formed by the unity of Sunni Afghanistan and Transoxiana in 1370, with cores, bordering fellow Sunni Nogai and Herat west, Golden Horde north, Chagatai and Delhi east and Sistan and Baluchistan south and Vajrayana Ladakh east.
The Timurids will be annexed by Sunni Khorasan and Bukhara in 1502, losing cores and never appears on-map again.
Called "Timurid Empire" on-file
See also: Mughals, Transoxiana, Afghanistan, Khorasan, Mamluks, Ottomans, Persia, Kashmir, Qara Koyunlu
History[]
For a brief a amount of time, the Timurid dynasty disappears from the map. However, on July 1st, 1507, Babur revives the Timurids under a new, Persianized nation. At around 1523, Babur begins rapidly expanding into India and subsequently forms the Mughals on April 21st, 1526, bringing the Timurid dynasty to the entire Indian subcontinent. The Timurids have two historical rivals: The Mamluks and The Ottomans.
Form Timurids (Claim Timur's Legacy)[]
- Requirement(s):
- Timurids do NOT exist
- Is not: The Papal State, Holy Roman Empire, Rome, Mughals, Persia or Arabia
- Is not a colonial nation
- One of the following must be true:
- One of the following must be true: In Iranian Culture Group, have Primary Culture Uzbek or Primary Culture Turkmeni
- Religious Group is Muslim
- Have "Timurid" Dynasty
- Is Independent or a Tributary
- Is not at war
- Own core province(s): Samarqand (454) and Herat (446)
- One of the following must be true:
- Effect(s):
- Samarqand (454) becomes the new Capital
- Country changes to Timurids
- Obtain new missions
- Government Rank changes to Empire
- Gain 25 Prestige
- Gain 'Increased Centralization' for 10 years
- Uzbek becomes the new Primary Culture
- Gain a permanent on Region(s): Persia and Khorasan
- Gain a permanent on Area(s): Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum
- Can embrace Timurid Ideas and Traditions
Decisions[]
Form Mughal Empire[]
- Requirement(s):
- Is not: Persia, Ottomans, Holy Roman Empire or Iran
- Mughals do not exist
- One of the following must be true: Has Iranian Culture Group, Primary Culture Turkmeni, Primary Culture Uzbek or Primary Culture Kyrgyz
- Is not a colonial nation
- One of the following must be true:
- Religious Group is Muslim
- Is not at war
- Own core province(s): Lahore (507), Sirhind (510) or Central Doab (524)
- Own core province(s): Delhi (522)
- Effect(s):
- Delhi (522):
- Change country to Mughals
- Change country missions
- Country is removed from the HRE
- Change Primary Culture to Hindavi
- Change government rank to Empire
- Gain permanent claim on Region(s): Hindustan
- Gain 25 Prestige
- If the condition of having Early Indian Technology Group is met:
- Gain Indian Sultanate government reform
- If the condition of having "Dharma" DLC is met:
- Can embrace Mughal Ideas and Traditions
- All claims in the regions of Persia, Khorasan, Caucasia and Central Asia will be lost
Form Uzbekistan[]
- Requirment(s):
- Uzbekistan does not exist
- Is not the Mughals
- Primary Culture is Uzbek
- Administrative Technology at least 78
- Is not a subject nation
- Is not at war
- Own core province(s): Khiva (441), Urgench (1973), Bakharaa (442), Samirqand (454), Qurshi (453), Tashqand (457) and Shaymakint (2433)
- Effect(s):
- Change Government Rank to Kingdom
- Gain 25 Prestige
- Country changes to Uzbekistan
- Gain 'Increased Centralization' for 20 years
- Can embrace Uzbek Traditions and Ideas
Unify Islam[]
- Requirement(s):
- Religious Group is Muslim
- Number of cities at least 10
- Does not have country modifier "Unified Islam"
- Does not have the Caliphate government reform
- Own or vassalize province(s): Thatta (504), Cordoba (225), Kostantiniyye (151), Bagdat (410), Makkah (385), Madinah (384), Mesina (124), Palermo (125), Dagestan (425), Sam (382), Samarqand (454), Ifni (347), Aden (388), and Mascate (400)
- Have at least 100 Administrative Power
- Have at least 100 Military Power
- Have at least 100 Diplomatic Power
- Effect(s):
Updates[]
- Page updated to mod version 1.10.3