The secular faith does not refer to any religion particularly, but rather to a general tolerance within a country of all religions and cultures.
Bonuses
- Tolerance of Heathens: +7
- Global Tax Modifier: 10%
- Stability Cost Modifier: -20%
- Global Missionary Strength: -1000%
- Global Unrest: -1
- Religious Unity: +100%
Gameplay mechanics
It is impossible to convert a province to Secularism, and thus it is also impossible for a secular country to change the culture of a province. To avoid massive religious unrest, secularism gains a 100% religious unity boost. Any country can convert to secular after achieving admin tech 79.
Generally Secularism is considered to be the best form of "Religion" if you're a nation that spans multiple religions. But it comes with a downside of not being able to convert cultures.
Adopt Secularism
Requirements:
- Admin tech 79
- Government is not:
- Theocracy
- Papacy
- Caliphate
- Stability at least 2
- Is at Peace
Effect:
- Convert to Secularism
Abandon Secularism
Requirements:
- Stability at least 2
- Is at Peace
Effect:
- Lose 4 Stability
- The Event Secularism Abandoned Happens (choose between Catholic, Protestant, Reformed, Sunni, or Shi'a)