Nepal Nepal is a small 4 province Himalayan nation whose borders do not change at all through the entire game. In fact Nepal is the only country in the game whose borders almost never change with the exception of a few province ceded to Great Britain Great Britain, which would later become apart of India India. Nepal is uniquely the only country that can be played at any time during the entire 2000 year timeline!

See also: India India, China China, Bhutan Bhutan, Tibet Tibet, Great Britain Great Britain


Through most of the timeline, Nepal Nepal is surrounded by bigger empires. The player who wants to thrive and dominate as Nepal must be very cautious and opportunistic early in the game.


Form Bharat Bharat (Eastern Aryan)Edit


  • Bharat Bharat does not exist
  • Is not Mughals Mughals
  • Is not Hindustan Hindustan
  • Is not a Subject colony icon colonial nation
  • Is not a Icon vassal subject nation
  • Is not a Nomad nomad nation
  • Culture icon Primary Culture is in the Eastern Aryan Culture Group
  • Has institution Late Feudalism
  • At peace
  • Icon stability Stability at least 3
  • Religion is either in the following religious groups:
  • Owns Core-creation cost core provinces: Jharkhand, Bengal Delta, Dhaka, Gauda, Koch, Chittagong, Patna, Bundelkhand, Cuttack, and Sambalpur

Upon Enactment:

  • Change country to Bharat Bharat.
  • Set government rank to Empire Empire.
  • Gain Prestige 10 Prestige
  • Gain a Cost to fabricate claims permanent claim on all not owned provinces of the Indian sub-continent
  • If a member of the HRE Icon and not an elector or the emperor, all own provinces are removed from the HRE.

Nepali Ideas and TraditionsEdit


  1. Manpower recovery speed +10% Manpower Recovery Speed
  2. Land forcelimit modifier +25% Land Force Limit Modifier


  1. The Divya Upadesh: Diplomatic reputation +1 Diplomatic Reputation
  2. Land of Peaks: Defensiveness +15% Fort Defense
  3. Our Valleys United: National manpower modifier +15% National Manpower Modifier
  4. Rajput Refugees: Army tradition +0.5 Yearly Army Tradition
  5. The Royal Kumari: Morale of armies +10% Morale of Armies
  6. The Gurkhas: Infantry power +10% Infantry Combat Ability
  7. Envelopment and Blockade: Leader siege +1 Leader Siege


  1. Discipline +5% Discipline