The Marcomanni Marcomanni are a Germanic, Barbarian Tribe located in the Bohemian area. The Marcomanni are playable from January 1st 2, to January 1st 395.

See also: Suebi, Hermunduri, Rome, Vandals, Quadi


From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.


Follow the guide above about making your way towards the Roman Empire Roman Empire. You want to get their before they begin to collapse, that way other Barbarians don't beat you in the race for Rome.


Form GermanyEdit


  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain Prestige 25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government Edit


  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform Edit


  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Marcomannic Ideas and Traditions Edit


  1. +20% National Manpower Modifier
  2. +10% Morale of Armies


  1. Frontier Men: +25% Fort Defense
  2. Threat to Rome: +1 Yearly Prestige
  3. Marcomannic Wars: +1 Yearly Army Tradition
  4. Germanic Politics: +1 Diplomatic Reputation
  5. Tribute to Rome: +1 Diplomatic Relations
  6. Adaptable Warfare Tactics: +10% Infantry Combat Ability
  7. Successful Raiders: +10% Trade Efficiency


  1. -10% Land Attrition