Great Britain (representing the United Kingdom in its various forms) is available to play from May 12 1707 to the present day. The country has a land size of 243,610 square kilometres. Historically, Great Britain was formed as a union between
England (which de jure included
Wales) and
Scotland, due to Scottish debts from a failed colonization attempt. Great Britain's flag is England's flag overlaying a Scottish flag, showing the union and symbolizing England's leadership.
Great Britain colonized the new world and created a global empire spanning a fifth of the world's land and ruling a quarter of its population. Great Britain was the leading world power in the Victorian Era up until WWII when her economy was devastated, resulting in significant debt to Canada and the
United States. Most of her overseas territory was returned to local governments between 1947 and 1963, with the British Empire finally ending in 1997 with the return of Hong Kong to
China. In a referendum in 2015, people in
Scotland voted to stay in the United Kingdom, but this was perhaps the biggest threat to the country's survival in recent times.
See also: England,
Scotland,
Wales,
Ireland,
United States,
Canada,
Australia,
New Zealand,
South Africa,
India
Great Britain Strategy
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Present Day
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On 23 June, 2016, The United Kingdom engaged a procedure to leave the European Union via a successful Brexit referendum (the procedure may in fact last up to two years, and Britain is still a part of the Council of Europe). Two great places to start expanding are
Iceland who normally don't ally with anyone, and
Namibia who can be friendly towards
Angola who is a useless ally against a British army of 30K.
The player may desire to build up the British economy. A good way of doing this is to reclaim the English channel trade node power they lost by overtaking the Dutch. This can be done by attacking them and taking the land they own in the English trade node. However be careful. You don't want to go to war with the Netherlands if they are allied to someone such as
France.
If you do not yet have enough admin points to boost stability, then go and reclaim the Islands in America or Africa that the British released Mauritius,
Jamaica and
Guyana are prime examples proving that there are plenty of options of expansion for the British.
If you get a foothold in Namibia you should consider attacking
South Africa and
Botswana next.
South Africa usually gets decent alliances early game so attacking them directly would be a stupid move to make. Instead the player should consider declaring war on
Botswana who are usually one of
South Africa's many allies so that the war is only a 2-1 instead of a 6-1 in some cases.
Form Great Britain
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Form
British Nation
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Requirements:
- This country:
- Is not:
Great Britain does not exist
-
Administrative Technology is at least 55
- Is not a
colonial nation
- Is not a
subject nation
- Is not a
nomad nation
- At Peace
- Owns
core province: London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)
Upon Enactment:
- Country changes to
Great Britain
- Gain
25 Prestige
- Gain
permanent claim to the British Isles region
- If
Duchy, then set government rank to
Kingdom.
- If an
HRE member and not an elector or emperor, all provinces are removed from the empire.
-
Capital moves to London (236)
- Gain country modifier Increased Centralization for 20 years:
Form
British Nation Diplomatically
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Requirements:
- Is
England
- Is
Scotland
- Has
Administrative Technology of at least 10
- Has at least
100 legitimacy
- Is not a
colonial nation
- Is not a
subject nation
- Is not a
nomad nation
- At peace
Upon Enactment:
- If
England
- Inherit
Scotland
- Inherit
- If
Scotland
- Inherit
England
- Inherit
- Country changes to
Great Britain
- If
Duchy, set government rank to
Kingdom
- Gain
25 Prestige.
- Gain a
permanent claim to the British Isles
- Gain country modifier Increased Centralization for 20 years:
- If an
HRE member and not an elector, leave the empire.
English Ideas and Traditions
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- +20% Morale of Navies
- +15% Heavy Ship Combat Ability
- -15% Diplomatic Annexation Cost
- +3 Number of States
- +20 Global Settler Increase
Establish British Merchant Navy
- +15 Global Tariffs
- -5% Technology Cost
- +5% Discipline
- +20% Goods Produced Modifier
- +1% Naval Leader Maneuver
- +33% Blockade Efficiency
- +1 Yealy Navy Tradition