General Information [ ]
Gaetulia
Culture
Zenati (Maghrebi)
Tech Group
Middle Eastern
(until 850) Muslim (since 850)
Government
Tribal - Tribal Despotism
Government Rank
Duchy
Country Development
Start: 9
Capital Province
Aures (350)
Gaetulia is a Fetishist Zenati tribe located in the High Plains, Ouled Nail and North Sahara areas, Maghreb region, of the Africa continent; present during the start of the 'Pre-Roman-Parthian War' era. At the beginning of the starting year of 2, the tribe will border fellow Fetishist countries ( Sijilmasa west and Mzab southeast) and Hellenic countries ( Mauretania north and Rome northeast).
Gaetulia will be annexed by Chalcedonian Altava and Aures at the start of the year 430, and will not be present in-game for the rest of the timeline.
As an unreleased country, the country will become Sunni at the start of the year 850.
The country is called "Gaetuli" in the mod files.
See also : Rome , Mzab , Garamantia , Touggourt
Decisions [ ]
(Old) Berber (until 850)
+10.0% Cavalry Combat Ability
+1.00 Attrition for Enemies
+25.0% National Manpower Modifier
Influences from Phoenicians +10.0% Institution Spread
Edge of the Sahara -20.0% Land Attrition
Berber Cavalry -10.0% Cavalry Cost +20.0% Cavalry to Infantry Ratio
Berber Tribal Ties +10.0% Manpower Recovery Speed
Roman Influences -5.0% Technology Cost
Cultivate North Africa -10.0% Development Cost
Land of the Amazigh +25.0% Land Force Limit Modifier
Berber (since 850)
-25.0% Naval Attrition
May Raid Coasts
+10.0% Global Trade Power
Barbary Pirates 25.0% Naval Force Limit Modifier
Desert Warfare +1.00 Attrition for Enemies
Trans-Saharan Trade +10.0% Trade Efficiency +20.0% Caravan Power
Corsairs +1.00 Yearly Navy Tradition +10.0% Privateer Efficiency
Tuareg Cavalry +10.0% Cavalry Combat Ability +10.0% Looting Speed
Dual Diplomacy +1 Diplomatic Relations
The Brothers Barbarossa +20.0% Galley Combat Ability
Eastern Technology Reform[ ]
Requirement(s):
Technology Group is Middle Eastern
Is not at war
Administrative power at least 200
Religious group is Christian
Administrative Technology is at least 21
Effect(s):
Lose 200 Administrative Power
Lose 1 Stability
Change Technology Group to Eastern
Form Algerian Nation[ ]
Requirement(s):
Is not:
One of the following must be true:
Primary Culture is Algerian
All of the following must be true:
Primary Culture is Berber
Capital in Algiers area
All of the following must be true:
Primary Culture is Berber
Capital in High Plains area
All of the following must be true:
Primary Culture is Berber
Capital in Ouled Nail area
All of the following must be true:
Primary Culture is Berber
Capital in Kabylia area
All of the following must be true:
Primary Culture is Berber
Capital in North Sahara area
Is not a colonial nation
One of the following must be true:
Is not a former colonial nation
Is a former colonial nation
Algeria does NOT exist
Is not at war
Is Independent or a Tributary
Is not a nomad country
Owns core province(s): Mitidia (338) and Dahra (2576)
One of the following must be true:
Own core province(s): Tala Imsan (336)
Own core province(s): Kabylei (339)
Effect(s):
Mettijet (338) becomes the new capital
Country changes to Algeria
Country is removed from the HRE
Government rank changes to Kingdom
Algerian becomes the new Primary Culture
Gains a permanent claim on area(s): Algiers, North Sahara, High Plains, Ouled Nail, and Kabylia
If the conditions are met that the country is a tribe then:
Change to a monarchy
Gain Autocracy reform
Gain 25 Prestige
Option to gain Algerian Ideas and Traditions
Muslim Technology Reform[ ]
Requirment(s):
Technology Group is Middle Eastern
Is not at war
Administrative Power at least 100
One of the follow must be true:
Religious group is Muslim
Administrative Technology at least 26
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
Change Technology Group to Muslim