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General Information[]

Corieltauvia Corieltauvia is a Druidist Druidist Culture Briton Steppe nomads barbarian tribe located in the East Midlands area, Britain region, of the Western Europe subcontinent; existing at the start of the 'Pre-Roman-Parthian War' era. Present, with core cores, at the beginning of the starting year of 2, the barbarians border fellow Druidist Druidist countries (Brigantia Brigantia north, Cornovii Cornovii west, Catuvellauni Catuvellauni south and Iceni Iceni southeast) and the waters of the Dogger Bank (North Sea area in the North Atlantic region) in the east.

Corieltauvia Corieltauvia will be annexed by Hellenic Hellenic Rome Rome at the start of the year 44, and will not appear on the map for the rest of the timeline.

Called "Corieltauvi" on-file.

See also: Rome Rome, Kent Kent, Brigantes Brigantes, Picts Picts, Catuvellauni Catuvellauni, Cornovii Cornovii, Dumnonia Dumnonia, Silures Silures, Atrebatia Atrebatia, Iceni Iceni, Elmet Elmet, Dyfed Dyfed, Gwynedd Gwynedd, Strathclyde Strathclyde, Gododdin Gododdin, Cornwall Cornwall, Gaeldom Gaeldom, Scotland Scotland

Decisions[]

decision Form British Nation[]

  • Requirement(s):
    • Great Britain Great Britain does No not exist
    • No Is not:
    • Yes One of the following must be true:
      • Culture British Culture Group
      • Culture Primary Culture Welsh
      • Culture Primary Culture Anglo-Saxon
      • Culture Primary Culture Briton
      • Culture Primary Culture Pictish
    • Colonial nation Is No not a colonial nation
    • YesOne of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • Administrative technology Administrative Technology at least 55
    • Is Free or a Tributary
    • Steppe nomads Is No not a nomad country
    • War Is No not at war
    • core Owns core Province province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
  • Effect(s):
    • Capital Capital moves to Lundenwic (236)
    • If is Scotland Scotland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
    • If is Ireland Ireland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
    • Country country to Great Britain Great Britain
    • Missions Change country missions
    • Holy Roman Emperor The country is No removed from the HRE
    • Kingdom rank Change Government Rank to Kingdom
    • Cost to fabricate claims Gain permanent claim on States Region(s): Britain
    • Prestige Gain 25 Prestige
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • If:
      • Missions Mission(s) completed: Conquer Scotland and
      • Has Rule "Britannia DLC" then
      • Cost to fabricate claims Gain permanent claim on Province province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
      • Cost to fabricate claims Gain permanent claim on States Area(s): Iceland
    • If:
      • Missions Mission(s) completed: Colonize Spice Islands and
      • Have "Rule Britannia" DLC then
      • Cost to fabricate claims Gain permanent claim on States Area(s): West Bengal
    • Tradtions Can embrace British Ideas and Traditions

decision Form Brittany[]

  • Requirement(s):
    • Brittany Brittany No does not exist
    • No Is not:
    • Yes One of the following must be true:
      • Culture Primary Culture Breton
      • Culture Primary Culture Briton
    • Vassal Is No not a subject nation
    • War Is No not at war
    • core Own core Province province(s): Nantes (172), Mor-Bihan (171), Penn-ar-Bed (170), and Arvor (169)
    • At Peace
  • Effect(s):
    • Prestige Gain 25 Prestige
    • Country changes to Brittany Brittany
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Culture If country has Briton as it's primary culture then:
      • Culture Change Primary Culture to Breton
      • Capital Change capital to Arvor (169)
      • Province Every owned province that is Briton changes to Culture Breton culture

decision Great Migration[]

  • Requirement(s):
    • Change government Have Barbarian Tribe government reform
    • Does No not have "Barbarian Migration" country modifier
    • It is in the Migration Age
    • Military technology Military Technology at least 15
    • Administrative monarch power Administrative Power at least 100
    • Vassal Is not a subject nation
    • War Is No not at war
    • Yes All of the following must be true:
  • Effect(s):
    • Prestige Gain 20 Prestige
    • Administrative monarch power Lose 100 Administrative Power
    • Gain 'Barbarian Migration' for 9 years 9 months and 1 day
      • Morale of armies +30.0% Morale of Armies
      • National manpower modifier +50.0% National Manpower Modifier
      • Land force limit +50.0% Land Force Limit Modifier
      • Land maintenance modifier -20.0% Land Maintenance Modifier
    • If a neighbor of Rome Rome, West Rome West Rome, Byzantium Byzantium and/or Gallia Gallia then:
      • War Declare war on the country/countries
      • core During a war, all Province provinces occupied become annexed and cored
      • Province After a war, all previous provinces owned pre-war are No lost
    • Infantry Get 8 infantry divisions

decision Reform Government (Barbarian Tribe to Salic Monarchy)[]

  • Requirement(s):
    • Change government Has Barbarian Tribe government reform
    • War Is No not at war
    • Administrative technology Administrative Technology at least 17
    • Administrative monarch power Administrative Power at least 100
    • Yes One of the following must be true:
      • Administrative technology Administrative Technology at least 21
      • Chalcedonism Is in the Christian religion group
      • Sunni Islam Is in the Muslim religion group
      • Zoroastrian Is Zoroastrian
      • Jewish Is Jewish
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Monarchy Change to a Monarchy
    • Change government Enact Salic Monarchy government reform (locked)

decision Technology Reform (Barbarian)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern

Strategy[]

From 2 to 495, if Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

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