Altava Altava is a North African Kingdom that was created during the fall of Rome Rome; Altava was considered to be a Roman country. Altava is playable from 280 to 708; they are conquered by Umayyad Umayyad in 708.

See Also: Rome, Western Roman Empire, Byzantium, Vandals, Umayyad

Strategy Edit


Restore the Roman EmpireEdit


  • Is in the Christian or Pagan religious group
  • Is not:
  • Rome Rome does not exist
  • Is not a nomad nation
  • Is not a subject nation
  • At Peace
  • Owns the following regions: Italy, France, Iberia, Balkans, Anatolia, Mashriq
  • Owns Core Provinces: Fez, Tunis, Cairo, London, Yorkshire, Zeeland, Vienna

Upon Enactment:

  • Country changes to Rome Rome
  • Primary culture changes to Roman
  • Culture of all provinces of former primary culture is changed to Roman
  • Gain Roman Ideas & Traditions
  • Capital moves to Rome
    • Gain core on Rome
  • Set government rank to Empire Empire
  • All owned provinces are removed from the Holy Roman Empire Holy Roman Empire.
  • Gain Prestige50 Prestige.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form AlgeriaEdit


  • Primary culture is Algerian or
  • Primary culture is Berber and capital is in the Algiers, Kabylia, or the North Sahara areas
  • Is not:
  • Algeria Algeria does not exist
  • Owns Cores on Algiers (338) and Dahra (2576) or
  • Owns Cores on Tlemcen (336) and Kabylia (339)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Algeria Algeria
  • GainPrestige25 Prestige
  • Change primary culture to Algerian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Algiers (338)
  • Gain a permanent claim on the Algiers, Kabylia, and the North Sahara areas.
  • Get the event New Traditions & Ambitions.

National Ideas and Traditions Edit


  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs


  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency


  1. +10% National Tax Modifier